These games support voice chat on the Nintendo Switch ...

what nintendo switch games support voice chat

what nintendo switch games support voice chat - win

In the Nintendo Switch Online app, you are able to see what titles support Voice Chat but by tapping on their game icon, you’ll be sent to it’s purchase page

Was just messing around in the app, clicked on the icons and it sent me to the purchase page.
(also apparently AUNZ doesn’t have access to an online store so this is good I guess?)
submitted by ThisWoomyIsSalty to NintendoSwitch [link] [comments]

Update and Status Thread January 2021

Update and Status Thread January 2021
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)

Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) AE-5 LED Lighting Control Memory Leak
8) Sony PS5 Products Supported – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
12/10: No new update, investigation still in progress
01/08: The issue is still unreproducible on our end after numerous attempts with various combinations and scenarios tested. On PS5, we have feedback that user who faces this issue on PS4 does not see it on PS5. We will continue to try on our end, and also monitor if PS4 has any new updates, which might lead to this issue being resolved.
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow setting for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management
12/10 - G3 firmware to support USB Audio Connectivity is released. X3 and G6 firmware is target to release by End December or Early Jan 2021
01/08: G6 and X3 firmware is targeted to release by end Jan 2021
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
11/11: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
12/10: We are still working with AMD on the investigation of the issues. AMD has updated us that they do not guarantee any specific overclock amount and only guarantee JEDEC memory operation. Given their experience through many DIMMS/CPUs/Motherboards can likely hit DDR3600/1800MHz FCLK with the right timing and voltage settings. For those who encountered issues, please refer to below settings suggested by AMD.
01/08: We are still working with AMD on the investigation of the issues. AMD has updated us that they do not guarantee any specific overclock amount and only guarantee JEDEC memory operation. Given their experience through many DIMMS/CPUs/Motherboards can likely hit DDR3600/1800MHz FCLK with the right timing and voltage settings. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/73039qrnqsa61.png?width=432&format=png&auto=webp&s=8ed58a9c152ac955bc6b323849e54dfecaa5883d
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/6ed6rkgqqsa61.png?width=555&format=png&auto=webp&s=0cd3e0062e0206595a3076e3019f9b3783115b47
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
  1. Added Nintendo Switch mic support
  2. Fixed Volume knob not syncing with OS after power up
  3. Improved SXFI effect
  4. Allow control of optical output volume
  5. Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
12/10: There will be a new firmware target by End December or early January 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes
01/08: There will be a new firmware target by end January 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
  1. Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release solution by Dec 2020
12/10: We target to release solution by Jan/Feb 2021
01/08: We target to release solution in Feb 2021
7) AE-5 LED Lighting Control Memory Leak
11/09: We are still looking into it, target to have solution by Dec 2020
12/10 – We are still looking into it, target to have solution by Jan 2021
01/08 – We are still looking into it, target to have solution by Feb 2021
8) Sony PS5 Products Supported – New!
12/10 – We are running compatibility test with our products and will publish the list of supported products by mid-Jan 202.1
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]

Among Us for Nintendo Switch - Review

Among Us

Genre: Party Game
Players: 4-10 Team Competitive (8-10 Recommended) (Local Wireless, Online)
.
Review:
Among Us is a Party Game with social engineering and stealth elements that first released on PC and mobile devices in 2018, but absolutely surged in popularity in 2020, with the Nintendo Switch getting a port of that game late in 2020. For those who aren't aware, the premise of this game is similar to classic social games Werewolf and Mafia – there is an impostor among the players (or depending on the settings, two or three), and the other players must either manage to complete a series of tasks or deduce the identities of the impostors before those impostors murder the rest of the crew.
Given that this is one of the most popular games of 2020, I'll cut straight to some of the questions you may have regarding this version of the game – firstly, yes, this game has full support for cross-platform play and it works mostly without a hitch (mostly... but I'll get to that later). Secondly, no, there's no voice chat, not even using the Nintendo Switch Online app – just as with the other versions of the game, if you want voice chat you'll have to supplement this game with a secondary app like Discord. Thirdly, why should you spend $5 on this game if you can get it free on your smartphone? You know, this one I'll take a few paragraphs to go into.
All I should have to say is that “free with ads” isn't really free at all. Or I could say “being able to play it both on TV or in handheld seems like it's worth a measly $5 to me”. But here's the thing – I've played each version of Among Us (I've been loving this game on PC for months), and while I was initially skeptical of how the game would run on the Nintendo Switch, after spending some time with it, I actually think the Nintendo Switch version is my favorite. I swear, I did not think that was going to be the case, and as much as I love the Nintendo Switch, I will absolutely call out a game when it is an inferior version... but for the most part Among Us on Switch is an amazing port.
Players using Joy-Cons or a Pro Controller will find the various tasks to have new controls that are varied enough to require some adjustment – some make use of the control sticks, some make use of buttons, and a few even use the motion-sensing capabilities of your controller. Largely, these controls all make sense, and I would say that roughly half the tasks are actually easier to perform with a gamepad, while half are maybe slightly more difficult, but none especially so. I should mention that playing the game in handheld mode also gives players the option to use the touchscreen instead, where these tasks tend to perform much like their mobile counterparts – however, if you have the Nintendo Switch in handheld mode, you can swap back and forth as you please, and the only limitation is that you cannot use the touchscreen for movement like the mobile version requires.
Speaking of movement, the big difference here in both docked and handheld mode is simple movement and common commands. Having the precision movement of a gamepad is absolutely wonderful, and having every command tied to a gamepad button makes it a lot easier to juggle multiple things at once, like moving and bringing up the map to call for a sabotage elsewhere. While so much of playing Among Us well comes down to having proper strategy and being convincing in an argument, I found the overall mechanics of playing this game to be easier on Switch than on other platforms.
With the mechanics largely feeling natural on the Nintendo Switch, what you're mostly left with is the excellent core gameplay, which plays out like a delightful game of cat and mouse where wits and logic are the most important tools for both sides to win. Suffice it to say, this game is hugely popular right now for a reason – this is a fantastic Party game that is an absolute must-play... under the right conditions.
Ah, yeah, that's the downside, not just to this version, but every version of Among Us. Firstly, not only is this a game that can only be played in multiplayer, but it's a game that requires at least four players to play at all (and ideally you'll want to have 8-10 players). Because of how the game works, there is of course no couch multiplayer either, though this version does support local wireless multiplayer if you can get 4-10 people in a room who each have their own Nintendo Switch and a copy of the game. Also, while you can choose to play with random players online, this is a game that really only shines when it's played by a group of gamers in a private lobby who already know one another. Finally, while you can always type out your arguments using the Nintendo Switch's usual keyboard function (either with a controller, touchscreen, or using a USB keyboard hooked up to your Nintendo Switch dock), this is a game that absolutely benefits from voice chat, meaning that suggestion of using Discord above isn't even a suggestion so much as a strong recommendation if you want to enjoy this game at its best.
I know that is a lot of caveats to make this game enjoyable, but for the most part this is true of all other versions of the game too. Let me say that it is absolutely worth it to go to the trouble of setting up everything to play this game as it's really intended to be played, as the result is an absolutely amazing experience that makes for an outstanding online party game that will have you and your friends tossing accusations back and forth and laughing after the fact when you realize who was really the impostor... or laughing just as hard at how ingeniously or terribly that impostor went about their machinations.
In terms of the presentation here, much as with the other versions of the game, Among Us features mostly simple, colorful, whimsical 2D hand-drawn art depicting its characters and locations. While absolutely not impressive on a technical level, this artwork is nevertheless so expressive that it has been endlessly meme-ified across the internet this year. These visuals are paired with some simple but memorable sounds, and rather than music, most of the game features atmospheric noises to add to the feeling of paranoia the game is aiming for, with only the menu screens, acts of murder, and meetings receiving a simple fanfare. Again, nothing impressive, yet all work well for the game to create something truly iconic.
On the Nintendo Switch, these visuals seem a bit cleaner, and mostly have nicer framerates than I've experienced on other versions, though I've seen these framerates drop somewhat during busy moments. It's nothing game-breaking, but it's noticeable nonetheless. Really, there's only two significant flaws that seem exclusive to the Nintendo Switch version of the game – currently, the Nintendo Switch version of the game is lacking some of the content (skins) of the other versions of the game - namely, as of this writing, there are no outfits or pets, only hats. Also, some of the skins exclusive to each version of the game do not display properly in cross-play games. However, these are overall pretty minor complaints, and ones that may very well be addressed in a patch.
All things considered, the Nintendo Switch version of Among Us is my favorite version of one of my favorite games of 2020 (yeah, it originally came out in 2018, but let's not quibble over that detail). The controls translate surprisingly well to Nintendo Switch and are in my opinion even an improvement, and for the most part the only flaws this game has are the ones other versions of the game have too – namely that you really need a private lobby with 8-10 friends using Discord to play it at its best. However, if you can manage to get together a good group to play the game (using any platform that plays the game, thanks to cross-platform compatibility), this is an absolutely must-play Party game and the Nintendo Switch is a superb way to play it, and for a mere $5 I'd say this is a game you should absolutely consider getting on your Nintendo Switch.
tl;dr – Among Us is a Party game similar to classic social games like Werewolf and Mafia, where players try to figure out which of the others among them are murderous impostors before it's too late. The port to Nintendo Switch is quite good, includes cross-play, and has controls I strongly prefer over other versions. The barrier for entry here is still a bit high thanks to the sort of conditions you need to get a proper game going, but the small $5 price tag and the massive amount of fun on offer here when this game really gets going make it more than worth the trouble to round up enough friends to play it properly. If you can manage to do that, this game is an absolute must-play.

Grade: A-

.

This game has been nominated for one or more of eShopperReviews 2020 Game Awards:

Runner-Up: Game of the Year, Best Strategy Game, Best Port/Remake, Best Multiplayer, Best Value, Funniest Game, The “Wow, this game was way better than I expected!” Award
submitted by CaspianX2 to eShopperReviews [link] [comments]

Rocket League Patch Notes: September Update

Rocket League Patch Notes: September Update
Blog: https://www.rocketleague.com/news/rocket-league-patch-notes-september-update/
https://preview.redd.it/4ud5d8g3yin51.jpg?width=1920&format=pjpg&auto=webp&s=92344f3c10ad84470386744aa85b38663e1da18d
Version: Rocket League v1.79
Platforms: PlayStation 4/Steam/Switch/Xbox One
Scheduled Release: 09/16/2020, 9 a.m. PDT / 4 p.m. UTC

THE HEADLINES

  • Epic Games Account Linking and Cross-Platform Progression are now available
  • Nintendo Switch Online is no longer required to play Rocket League online
  • Check out all of the Menu and UI changes!
  • Added a new Vehicle Preset based on the Merc car

EPIC GAMES ACCOUNT AND CROSS-PLATFORM PROGRESSION

Progression and Account Linking
  • You can now link each platform you play Rocket League to a single Epic Games Account to share progression, inventory, Rocket Pass progress, Competitive Rank, and more everywhere you play
  • For progression data, you will select a Primary Platform to progress everywhere. If you’re Level 1000 and Champion II on PC, and Level 500 and Diamond III on your console, you’ll want to pick your PC profile as your Primary
  • We strongly recommend you link every account you play at the same time so you can make an informed choice when selecting your Primary Platform
  • For more information, please read our blog post on Cross-Platform Progression
  • Players who linked their existing Rocket League platforms to an Epic Games Account will also receive the ‘Chopper EG’ Wheels
Epic Friends
  • Epic Friends have replaced RocketID as the solution for cross-platform friends in Rocket League
  • Your RocketID friends will be automatically converted into Epic Friends on your first login.
  • The In-Game Friends List has been updated to display both your platform friends and your Epic Friends in one panel for easier access
Legacy Status
  • If you played Rocket League before the free to play update was released, you have Legacy status
  • Legacy status includes special loyalty reward items, including a Boost, Wheel, Banner, and a special Title that commemorates the year your account was created:
    • ‘Faded Cosmos’ Boost (limited to accounts created prior to July 21)
    • ‘Golden Cosmos’ Boost
    • ‘Dieci-Oro’ Wheel
    • ‘Huntress’ Player Banner
    • ‘Est. 20XX’ Title
  • Legacy status holders also get special “Legacy” quality versions of every Common item available before the free to play changeover, as well as access to all non-licensed DLC items
Player-to-Player Trading
  • Trading with another player now requires a linked Epic Games Account
  • Trading with another player now requires both accounts to have purchased 500 Credits or equivalent (Esports Tokens, Starter Pack, etc.) to deter fraud.
    • Players with Legacy status are exempt from this requirement

NEW PLAYER EXPERIENCE

  • Players new to Rocket League with this update will see a new interactive intro cinematic, as well as special guidance when navigating the in-game menus
  • New players will need to reach Level 10 before they can matchmake in Competitive Playlists

TOURNAMENTS

NOTE: The new Tournaments system will be live with this release, but only a limited number of test Tournaments will be scheduled until we transition Rocket League to free to play.
  • The Tournaments system has been redesigned and now offers automated Competitive Tournaments at set times per day, per region
  • While you can still sign up with a full party, Competitive Tournament matchmaking will attempt to find you a team if you can’t join with a full group
  • Mixed-Rank parties will be placed in a Tournament based on the Rank of the highest-skill player
  • Playing at your skill - even if you lose! - is always more efficient than winning at a lower Rank
  • Teams knocked out of the tournament in the first round may be able to re-join during a ‘late joiner’ round
  • Leaving a Tournament early may lead to temporary matchmaking and Tournament bans on your account
    • If your entire team forfeits, no bans will be issued
  • Earn rewards over the course of each season by defeating opponents of similar skill
    • You’ll earn Tournament Credits based on your final placement in each Tournament combined with the difficulty of the overall bracket you were seeded into
    • The Tournament Credit reward is the same for all teammates
    • Tournament Credits can be redeemed to get Cups that will grant you a customization item of escalating quality
      • The higher level the Cup, the more often you’ll unlock an item of higher rarity
      • All Tournament items can have special attributes like Painted or Certified
      • These prizes can be traded in within their series, all the way up to Black Market
    • You can play in as many tournaments as you want each week, but most of your earnings will come from your Top 3 Weekly Placements, which reset at the end of each week on Sunday
    • Winning a Tournament earns you a Title that shows off the Rank of the Tournament you won.
      • Winning three similarly ranked tournaments throughout a season will grant you a colored Title at that Rank.
  • Players are still able to create and host their own Custom Tournaments
    • Knocked out of the Tournament you’re hosting? You’ll be able to spectate the remaining matches

MENU AND UI UPDATES

  • The Main Menu has been streamlined to reduce the number of buttons and better organize features
  • Play Submenu: Modes are now grouped into cards instead of tabs
    • Selecting a Playlist will now immediately search that playlist
    • For players who prefer to search multiple playlists at once, you can enable “Multiple Selection” within any of the Playlist groups. This setting is saved so you won’t have to toggle it each time you search.
    • You can now quickly jump into Free Play or the Garage after searching
    • Training is now accessible directly from the Play menu
    • Exhibition, Season Mode, and Private Match have been combined into the “Custom Games” card
  • The Profile Submenu now contains:
    • Career (Stats, Leaderboards, Rankings)
    • Replays
    • Create or Manage Club
    • Banner and Avatar Border customization options
  • The Extras Submenu is now found under Options - Extras
  • The appearance of the Main Menu and some submenus have been updated with new font and button/card designs

CHANGES AND UPDATES

Item Changes
  • Many items formerly classified as Common are now Uncommon or higher, and must be obtained via Drops by new players
  • Common Items are no longer unlocked in large batches per slot by playing matches. Any player with Legacy status that had not unlocked all of these items will receive remaining items in “Legacy” quality
  • Uncommon, Rare, and Very Rare Items no longer drop randomly after matches
    • These will be replaced by a new Drops system coming with free to play
  • Some cross-promotional items have been permanently marked as “Legacy” and can no longer be obtained by new accounts
  • Some older ‘V1’ Engine Audio options are no longer available
Support a Creator
  • You can now support your favorite content creators by applying a Creator Code to your account in the Item Shop screen
  • Your chosen creator will receive a percentage of your Credits spent while the code is active on your account
Default Settings Changes
  • Control Bindings are now organized into three presets - “Default”, “Legacy”, and “Custom”
    • “Legacy” is used for all existing accounts, and uses the same controls since our 2015 Launch
    • “Default” assigns “Air Roll” to L2/LT by default, and unbinds “Voice Chat”
    • You can switch to “Default” or “Legacy” without losing your “Custom” bindings
  • Voice Chat is now disabled by default
New Hitbox
  • Added a new Vehicle Preset based on the Merc car
  • This hitbox is both taller and narrower than the other hitboxes. Check it out and let us know what you think!
New Quick Chats
  • Informational Quick Chats
    • Bumping!
    • Faking.
    • On your left.
    • On your right.
    • Passing!
  • Compliment Quick Chats
    • Nice Bump!
    • Nice Demo!
Keyboard Aerial Safety
  • The new “Keyboard Aerial Safety” setting prevents keyboard and mouse players from pitching down in the air while holding Throttle (W) until other inputs are recognized
  • With this setting active, your car will not begin pitching down until you either pitch up, release the throttle/pitch down key, or air roll in any direction
  • This setting can be disabled in the Options - Controls tab
General
  • [PC] DirectX9 is no longer supported
  • The Level 700 ‘Supersonic Legend’ Title has been changed to ‘Legendary Nemesis’
  • Heatseeker is now available in Private and Local Matches
  • The Solo Standard Competitive Playlist is no longer available

BUG FIXES

  • Fixed a bug preventing offending chat text from being displayed when an account is banned
  • Additional performance optimizations made to the Gravity Bomb Goal Explosion
  • Rebooting the game will no longer put the player on their oldest Car Preset
  • Tournament creators can spectate matches after leaving the tournament as a player
submitted by Psyonix_Devin to RocketLeague [link] [comments]

Update and Status Thread December 2020

Update and Status Thread December 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷Diagnostic_1.0.17.1.zip
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) AE-5 LED Lighting Control Memory Leak
9) Sony PS5 Products Supported – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
12/10: No new update, investigation still in progress
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020.
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow setting for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management.
12/10 - G3 firmware to support USB Audio Connectivity is released. X3 and G6 firmware is target to release by End December or Early Jan. 2021.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected]).
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
11/11: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
12/10: We are still working with AMD on the investigation of the issues. AMD has updated us that they do not guarantee any specific overclock amount and only guarantee JEDEC memory operation. Given their experience many DIMMS/CPUs/Motherboards can likely hit DDR3600/1800MHz FCLK with the right timing and voltage settings. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/5t3v331yke461.png?width=432&format=png&auto=webp&s=c8e5a1819323db194e02f9fabbf72c37f2d2ce24
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/7saa0mo0le461.png?width=555&format=png&auto=webp&s=e11f0e7df68236e097c877e73e5952ddd8020524
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
  1. Added Nintendo Switch mic support
  2. Fixed Volume knob not syncing with OS after power up
  3. Improved SXFI effect
  4. Allow control of optical output volume
  5. Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
12/10: There will be a new firmware target by End December or early January 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
  1. Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release solution by Dec 2020.
12/10: We target to release solution by Jan./Feb. 2021.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series are submitted to Microsoft for release through Windows Update and user will get it once Microsoft pushes the drivers out.
11/09: The new driver for AE Series are already available on Microsoft Windows Update. For SBZ Series drivers, It is available on our support site on 06 Nov 2020 and will be available via Windows Update once Microsoft pushes the driver out in 1-2 weeks time.
12/10: The SBZ series drivers are already available on both the support site and Windows update for user to download.
8) AE-5 LED Lighting Control Memory Leak
11/09: We are still looking into it, target to have solution by Dec 2020
12/10 – We are still looking into it, target to have solution by Jan. 2021.
9) Sony PS5 Products Supported – New!
12/10 – We are running compatibility tests with our products and will publish the list of supported products within a month.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]

We're the Genki team, creators of the Covert Dock, a stealth dock hidden in a portable GaN-charger, AMA!

We're the Genki team, creators of the Covert Dock, a stealth dock hidden in a portable GaN-charger, AMA!

https://preview.redd.it/yyjewntkqhf51.jpg?width=1200&format=pjpg&auto=webp&s=5cc7419f4bb80561194c39b4477a948105433809
Hey NintendoSwitch!
What's going on?
We are Eddie (business), Chris (designer), and Andrew (engineer), and 2 years ago we launched the Genki brand, starting with the original Bluetooth audio adapter for the Switch. As gamers we’re always looking to create special accessories that would be worthy of uncovering in an RPG treasure chest - last week we officially launched the Covert Dock after becoming the most funded gaming hardware project of 2019 on crowdfunding (and 3rd ever on Kickstarter, right behind the Oculus Rift). We’ll kick this AMA off at 7pm PST and keep it active for about 1-2 hours depending on the action.
About the Covert Dock
A stealth dock hidden in a portable GaN-charger. Set your dock free and make any TV your playground. The Covert Dock was an idea created from all of our road trips while developing our Bluetooth adapter - we were lugging our Switch and dock everywhere we went from visiting component suppliers to global game conventions.
We knew there had to be a better solution without the risk of bricking - so we rethought the dock from scratch and essentially combined the Nintendo Switch dock and charger into a compact form factor that’s only 10% of the size. We have some of Andrew’s (aka VECTORDRIVER) findings linked here on a NintendoSwitch post.
Here’s our page where you can learn more about it, www.genkithings.com, and we setup a $15 off discount code COVERT15AMA only limited to the first 15 uses. Update: We're out!
Some Reviews this Week
Support Indie Hardware!
Edit: Thank you everyone for joining our AMA, we've 6 hours over what we originally planned but loved the engaging questions. We'll try to catch any remaining burning questions every now and then.
submitted by team-genki to NintendoSwitch [link] [comments]

2020 Guide to Parsec and Nintendo Switch w/Titan One

What is this guide for?

Playing Split screen / Couch Co-op multiplayer Nintendo Switch games with your friends over the internet using a Capture Card, Titan One, and Parsec.

So this guide exists, and I will be using it as a base for this guide.
However, while following it I ran into several problems, and the guide misses an absolutely crucial step that is not mentioned anywhere, but is super simple, and I spent hours trying to fix before finding the solution buried deep within google search results.
It is also worth mentioning the Titan One's limitation of only allowing one extra player to join you over parsec. For more than +1 you need to use the Titan Two, but I will not be writing this guide for that purpose, as I do not own a Titan Two.

Let's get started


Host's Hardware Requirements:

Host's Software Requirements:

Client's Hardware/Software Requirements:

Host's Hardware Setup

  1. Plug powered on Nintendo switch into dock
  2. Plug Switch HDMI Cable into In port of Capture Card
  3. Plug HDMI headless dongle into the OUT port, or HDMI to a TV/Monitor
  4. Plug Mini B USB cable into Titan One, and the standard USB end into the PC
  5. Plug Titan Adaptor into the side USB port of the Switch Dock
  6. (Optional) Plug a controller into your PC to make a later step a bit more simple

Host's Software Setup

  1. Run Parsec and create an account/Login on both the Host and Client PCs
  2. Open GTuner Pro as Administrator and update both your software and firmware under Tools !! DO NOT UNPLUG YOUR TITAN ONE OR INTERUPT THE PROCESS DURING THE FIRMWARE UPDATE !!
  3. Navigate to Tools > Options > Device tab and change the Output Protocol to Nintendo Switch
  4. Go to Plugins > Plugin Manager and install MaxAim DI (a common issue here is for GTuner Pro to lock up during the download/install. If this happens to you, close GTuner via task manager and try again.)
  5. Open Plugins > MaxAim DI
  6. Layout Options > turn off Lock Editing
  7. In the Layout dropdown select System Remapping (Xbox360)
  8. If you have a local controller plugged in, go to Direct Input > DI settings and select your controller in the dropdown. Press some buttons to ensure that the gamepad is being read
  9. Proceed to map the buttons in MaxAim DI by right clicking each button space and selecting Direct Input catch if you have a local controller, or Direct Input List otherwise. Mapped controller reference here
  10. Open the Device Monitor and confirm your button presses output to the corresponding switch controls. If your client is connected to you with parsec, their button inputs should also register here
  11. The device monitor does not need to remain open, but the MaxAim DI window and GTuner Pro must
  12. On the Nintendo Switch, navigate to System Settings > Controllers and Sensors and turn on Pro Controller Wired Communication. This is essential.

Connecting and playing

  1. Have the Client connect to the hosts PC via Parsec
  2. Open Elgato Game Capture HD software, and ensure Live Mode is selected.
  3. Ensure that GTuner Pro and MaxAim DI plugin are both open, and Direct Input is turned on in MaxAim DI. You may need to go to DI Settings and select the clients connected controller each time you open MaxAim DI or restart the parsec connection. Use the DI settings window and device manager in these programs to confirm the client's button inputs are being read.
  4. on the nintendo switch go to Controllers > Change Grip/Order and attempt to connect the client's controller as either first or second player slot. It should appear as a Pro Controller.
  5. Full screen Elgato and Enjoy!

Bonus Tips
Hope this helps anyone else out there looking to play Local Co-Op Switch games with their friends over the internet!
submitted by orikalin to ParsecGaming [link] [comments]

Spellbreak 1.0 Patch Notes!

Spellbreak 1.0 Patch Notes!
Hey Breakers!
Spellbreak has officially launched for free on PlayStation 4, Xbox One, Nintendo Switch, and Windows PC with cross-play, cross-party, and cross-progression! Welcome to all the new players and thank you to all of you who have been with us for our pre-alpha, alpha, and beta tests. It's been quite a ride so far and we've got big plans in store.
In the coming weeks, we'll be rolling out information about what we're working on, ways you can get involved, and more. But before we get there, let's get to the patch notes! We're going to depart slightly from the usual format where I talk about most of the changes and the reasoning for them simply because there are just too many! Instead, I'm going to summarize and group similar things together into single bullet points. Don't worry, though; in future patches, I'll be back at it, pulling things apart so you can see everything that's gone in.
Before we get to the notes, I want to call something extra special out at the top... In celebration of launch, as a special thanks for supporting us, for a limited time, everyone who plays will receive a FREE Gloom Outfit! You'll find it in your Collections when you login.

https://preview.redd.it/28sjox6npxk51.jpg?width=960&format=pjpg&auto=webp&s=a6e4e5cd0a9196b060aba16019be70126471efde
Don't forget to stop by our Discord to talk about the patch (or just chat and hangout with us!): http://discord.gg/spellbreak
Now let's get to the notes!

Database Wipe

In order for everyone to start on even footing, we've wiped game data from beta. If you've previously purchased a Founder's Pack or received a promotional Outfit (Hollow, Treeline, Pioneer, etc), you'll still have it in your Collection. Rewards earned from progression have been reset, however. This will be the last wipe we'll be doing, so have fun ranking up and earning those juicy rewards!

Platforms

  • All new and returning players are required to create a Spellbreak account in order to play.
  • You can now play Spellbreak on Microsoft Xbox One and Nintendo Switch!
  • There's now a Spellbreak account that you can link your Epic, Playstation, Switch, and Xbox to and it will share progression across ALL platforms!
  • Friends can be added via their Spellbreak account ID.
  • Trophies are now available on Playstation and Achievements on Xbox.

Game Mode and Servers

  • For release, we have the following server regions available:
    • US East
    • US West
    • EU
    • South America
    • Australia
    • Japan
  • Each server will feature Squads exclusively at launch with Solos and Duos returning at a later time.

Store

  • Spellbreak's store is now live! Featuring a rotating set of items, you can now buy and spend gold to deck yourself out in the latest battlemage finery.
  • Players with Founder's Packs will automatically receive all of their in-game rewards.
  • The Gold store also features a Starter Pack that you can purchase that comes with 600 Gold and a rare Bewitching Glimmer outfit.

Account Progression

  • Class Mastery now has 20 levels and you can earn a variety of cosmetics and gold for leveling up. As a part of this, the rewards have been restructured somewhat from previous patches.
  • Mage Rank now goes to 100 with a number of Badges as well as gold rewards all along the way.

Gameplay

  • We've temporarily turned off the Shadowstep and Chronomaster Runes.
    • This isn't due to any balance concerns, so they'll be back soon enough!
  • Increased the speed/distance of Springstep Rune by 100%, but increased its cooldown at all rarities by 0.5 seconds.
    • Springstep needed a little more ... spring in its step. This makes it MUCH stronger, so we had to tone down its cooldown just a smidge.
  • Tempest's Updraft now bounces 20% higher.
    • We wanted to make Tempest's in-air capabilities easier to pull off. Note that this increase also applies to subsequent bounces on top of tornadoes as well.
  • Tempest's Wind Surge's horizontal impulse has been increased by 15%.
    • We heard you loud and clear on this one. Tempest's horizontal abilities weren't up to snuff and felt kind of kludgy to use. Now with more bounce to the ounce!
  • Electrifying a cloud or puddle no longer increases its duration.
    • Another bug, but it was possible to have things linger around for a long time if you kept "refreshing" them.
  • Lightning Strike should now properly target airborne foes.
  • Fixed Pyromancer's Pyrolysis so that it now does a consistent amount of damage.
  • Fixed a number of sorcery targeting reticles to better match with the visual and gameplay effects.
  • Fixed a number of effects visual FX to better line up.

Matchmaking

  • We're introduced some very broad matchmaking rules so that new players will play against other new players and have a smoother on-ramp to the Hollow Lands.

Art, Animation, and Sound

  • Gauntlet models have been standardized across rarities.
    • This is to give us room down the line to further differentiate gauntlet art.
  • All outfits should animate properly when doing an emote or triumph
  • Added animations for sliding down unwalkable surfaces.
  • Sound effects have been added to numerous menus and UIs.
  • Added sounds to the storm, including when it’s stationary, when it’s moving, when it’s nearby, and when the player is in it.
  • Tamped down the very aggressive "armor break" sound.
  • Players no longer hear ambient audio when tabbed out of the game.

World

  • Each of the following have been heavily polished and in some cases redesigned: Dustpool, Gritfield, Stonetooth Mountain, Hymnwood, Ruby Grove, Deadmoss, Fort Halcyon, and Shadowgrace.
  • Increased loot spawns across the map.
  • Many types of trees have been added and updated.
  • Each area's fog has been customized to better suit the ambiance.
  • Improved performance through updated static mesh LODs, HLODs and landscape LODs and reduced component painting.
  • Cleaned up lots of errant collisions on various decor.
  • Removed a bunch of magical items that seemed to have embedded themselves in various solid objects or were hovering above the ground.

Miscellaneous

  • When a player is banned, they now get immediate feedback on why they were banned. (Please don't make us show you this screen.)
  • Added the ability to view blocked players and unblock them if desired.
  • Added the ability to change the camera view when looking at artifacts in the collection screen
  • Added ability to skip out-of-match tutorials.
  • Recent Teammates now populates with party members from recently played multiplayer matches.

Bugs

Like I said at the start, this section could be much longer but opted to collapse a lot of them and ignore a bunch more.
  • Fixed a number of text alignment, wrapping, and other formatting bugs.
  • Fixed numerous localization bugs.
  • Fixed an issue where Push to Talk wasn’t the default voice chat setting for PC.
    • If you're trying to use voice comms like you did in beta, make sure you check your PTT setting!
  • Fixed a bug causing the aiming reticle for Toxic Cloud to jitter when the player is falling.
  • It's no longer possible to exile yourself and your teammates for double/triple exile accolades.
  • Fixed a few bugs where an incorrect outfit, portrait, or badge would show up.
  • Fixed issues with invisible/unequippable loot sometimes spawning.
submitted by proletariat_sloth to Spellbreak [link] [comments]

I am 25 years old, make $36k, and recently moved to Minneapolis from the Bay Area. I work as a youth mental health counselor.

Alternate R29 Title: A mental health worker who makes $36k spends some of their money on things that will inevitably be chewed.
Content warnings: mental health issues, abuse, addiction
Some background: I lived nomadically in a home built van with my partner for one year, at which time my income and expenses were both very low. We moved to an area of the US with an extremely HCOL to pursue jobs, and I was living essentially paycheck to paycheck for this year. When our jobs went remote, we moved to Minneapolis to live with friends and be only a state away from our families.
Also, before we begin: In this diary, I am not and would never suggest that I am the smartest about money. My parents are both financially irresponsible, and financial control and manipulation was a big part of my childhood and young adulthood with my father. I am doing the best I can with what I have, and feel very fortunate to have landed a job where I can begin to save money in a meaningful way. Please be kind.

Section One: Assets and Debt

Anything else that's applicable to you:

Section Two: Income

Income Progression: I've been working in my field for 5 years, but mostly in a volunteer capacity.
Main Job Monthly Take Home:

Section Three: Expenses







Was there an expectation for you to attend higher education? Did you participate in any form of higher education? If yes, how did you pay for it?
There was definitely the expectation, but the financial issues from my parents made it quite complicated. My father insisted I apply to private schools, including a lot of Ivys, for no apparent reason (other than his ego) as I had mediocre grades. Surprising no one, I was left with only a few options. My father purported to pay for my college, but that ended up being smoke, mirrors, and lots of angry phone calls. I worked full time (up to 50+ hours a week my last two years) to reduce the loans.
Growing up, what kind of conversations did you have about money? Did your parent/guardian(s) educate you about finances?
My parents are divorced. My mother (and me, by extension) lived in poverty for most of my childhood. My father is middle class, a business owner, and has always used money as a way to control and shame me, my mother, and his wife. My mother struggles with addiction in various forms, and money was alway seen as a way to ease pain and stress in our home. But there was never enough of it, so she was always stressed… even before we get to that question, yes. I did and do have a lot of anxiety around money.
What was your first job and why did you get it?
Working for my father in his restaurant. It was viewed as a “helping the family” kind of thing. Despite other features of my upbringing, I do want to acknowledge that having a parent able to hire and pay me at a business is a privilege without question. It allowed me to purchase a car in high school, among other things.
Did you worry about money growing up?
See above.
Do you worry about money now?
It has taken so much emotional work to unpack the effects of my childhood on my financial health and sense. Because there were much larger, urgent to my life ramifications of my upbringing, it took time (and lots of therapy) to recognize and unpack some of the subtler things. I would say a year ago is when I started to seriously work at my financial health, and looking back it’s so upsetting to see how I was living up until then! I’m really grateful for where I am right now.
At what age did you become financially responsible for yourself and do you have a financial safety net?
I was financially independent starting at 19. I lived with my mother after high school for around a year after a few hospitalizations, and after that I was on my own. I have over the years received cash gifts from my parents or grandparents ($500-1000), but more often than not they were used for coercion, in exchange for large work or family projects, or promised and never received.
Do you or have you ever received passive or inherited income?
No. G did receive significant inheritances as a young adult, and this allowed him to invest at an early age and graduate with his Master’s debt-free.

7 Day Money Diary

Tuesday, 11/10:
Food & Drink: $19.21
Home & Health: $33.73

Wednesday, 11/11
Food + Drink: $32.57
Fun / Entertainment: $138.64
Home + Health: $26.46
Total: $197.67

Thursday, 11/12
Spent: $0

Friday, 11/13
Total Spent (all Home & Health) : $402.44

Saturday, 11/14
Spent: $0, + one year of my life in stress

Sunday, 11/15
Spent: $0 (+$515)

Monday, 11/16
Total Spent: $0

At the end of each day please tally up your daily expenses. Then at the end of your diary please tally up all expenses in the following categories:
Total: $653.05
Lastly, reflect on your diary! How do you feel about your spending? Was this a normal week for you? Has this inspired you to make changes or has it given you a “wow I’m doing pretty good” confidence boost? Is there anything you’re actively working on? No need to answer any or all these questions but just use this space to write any thoughts you have!
I would say this is a little higher than normal in the Home & Health category, and that has been true since we moved. A lot of little things to furnish and prepare for winter. Food was way, way down, but that is because our house did a $2k Costco order a few weeks ago and expect that to be the bulk of our food needs through the winter, save for produce and speciality items.
I’ve oscillated a lot through spending- sometimes definitely nesting, and other times I’ll go a month without buying anything other than necessities. I feel comfortable with this, and feel good about my upcoming budget to replenish my savings and pay down debt.
Overall this was a very interesting activity to do- sometimes I was very excited to write, and other days I dreaded it. Though I suppose that reflects just about everything in my life. Thanks for reading!
submitted by someleaveeasy to MoneyDiariesACTIVE [link] [comments]

The Steam Festival is upon us! And we celebrate it with four games being featured!

The Steam Festival is upon us! And we celebrate it with four games being featured!

https://preview.redd.it/ay29c6pwp8f61.jpg?width=1920&format=pjpg&auto=webp&s=001f79dc27dc7725b649671bdd944e6ad61fe534
Demos available for Orbital Bullet, Lacuna, Highrisers and Squadron 51 | Developer livestreams!
To celebrate the Steam Game Festival, we will release four exciting new playable demos from our upcoming 2021 portfolio of games.
These demos showcase brand new content and will give fans a taste of what’s in store from us.

The demos will go live tonight at 7pm CET/10am PST/1pm EST


First up is the fast-paced 360° action platformer Orbital Bullet developed by SmokeStab

https://i.redd.it/9zhjh7ezp8f61.gif
KILL.DIE.MODIFY. – The Motto of this game, which is an action-packed platformer with rogue-lite elements based in a unique, ring-shaped sci-fi world where all of the action takes place in a circular pattern.
Players must fight through a variety of procedurally generated planets and use intense body modifications, crafting, and heavy weaponry to make it out alive.
Orbital Bullet will be available on Steam Early Access this Spring.

Watch the trailer action packed trailer here:
https://www.youtube.com/watch?list=PLEM2iueadJ3KoD1PoEF2hSDp5-NvGLhyC&v=MdCgaa-76cI&feature=youtu.be

Wishlist the Game and play the demo later today here:
https://store.steampowered.com/app/1167680/Orbital_Bullet__The_360_Roguelite/

The next title is story-driven pixel art adventure, Lacuna developed by DigiTales Interactive

https://i.redd.it/vs3ht2h4q8f61.gif
Set in a beautiful 2D sci-fi noir universe, Lacuna immerses players in a gritty detective story, where players take on the role of CDI agent Neil Conrad and are tasked with making tough decisions by using their moral compass to navigate an emotionally intense experience that may or may not stimulate some critical self-reflection.
Lacuna is scheduled to launch in summer 2021 on PC via Steam.
Watch the brand-new trailer here:
https://www.youtube.com/watch?v=ngew8ZiQ7Is

Wishlist the Game and play the demo later today here:
https://store.steampowered.com/app/1364100/Lacuna__A_SciFi_Noir_Adventure/

The third game is the survival-crafting game Highrisers developed by Solar Powered Games

https://i.redd.it/o2wweo97q8f61.gif
In this urban survival RPG players must craft, explore and defend themselves in a desolate metropolis haunted by the ‘mysterious dreamers’ with a team of four unique survivors each with their own skills.
This highly anticipated indie game was funded with more than 50.000€ by more than 1,000 supporters via Kickstarter.
Highrisers will release in 2021.
Watch the brand new trailer here.
https://www.youtube.com/watch?v=BgzdFx85bDo

Wishlist the Game and play the demo later today here:
https://store.steampowered.com/app/733820/Highrisers/

Last but not least: The final game is the recently announced Squadron 51 developed by Loomiarts

https://i.redd.it/e8j88w9cq8f61.gif
Squadron 51an intense dimension bending SHUMP inspired by the black and white classic sci-fi and monster movies of the 1950s.
Squadron 51 is live on Kickstarter now, so fans can show their support and get ready to stop the alien invasion.
Squadron 51 is scheduled to release on Nintendo Switch, PlayStation 4, Xbox One and PC via Steam in 2021.

Check out the announcement trailer here:
https://www.youtube.com/watch?list=PLEM2iueadJ3KOFr3dCA6Vqe8iHvf3aHbE&v=KA4qRC6VVkE&feature=youtu.be

Wishlist the Game and play the demo later today here:
https://store.steampowered.com/app/1378800/Squadron_51/

Support the developer and join the Rebellion on Kickstarter
https://www.kickstarter.com/projects/261332969/squadron-51
https://preview.redd.it/01wo5t52r8f61.jpg?width=1920&format=pjpg&auto=webp&s=b34a15ec7f87dd6907f78f3378361701dd5c3820

Tune in to our Twitch channel today from 4 – 8 PM CET

Where Maria from the Assemble Team will play all four demos. The developers from all the games will join the livestream via voice chat to answer your questions!
To the Livestream: https://www.twitch.tv/assembleentertainment


Get the latest news and updates about our games, by following us on:

Facebook: http://www.facebook.com/assembleteam
Twitter: http://www.twitter.com/assembleteam
Instagram: https://www.instagram.com/assembleteam/
Official Assemble Discord: https://discord.com/invite/assemble-entertainment
submitted by assemble_xer0 to AssembleEntertainment [link] [comments]

Update and Status Thread 09 Nov 2020

Update and Status Thread 09 Nov 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
Latest Diagnostics tool (Public) 📷Diagnostic_1.0.17.1.zip
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) Sound Blaster K3+
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10) AE-5 LED Lighting Control Memory Leak – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/s52r11f3h9461.png?width=432&format=png&auto=webp&s=71326bcb9f1b192620a7568132ab178d6504b7e7
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/56znew16h9461.png?width=555&format=png&auto=webp&s=471202fd8cf45b4366bbc86b9942de0f192dd92d
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release a solution by Dec 2020.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series are submitted to Microsoft for release through Windows Update and user will get it once Microsoft pushes the drivers out.
11/09: The new driver for the AE Series are already available on Microsoft Windows Update. For SBZ Series drivers, it is available on our support site starting 06 Nov 2020 and will be available via Windows Update once Microsoft pushes the driver out in one to two weeks.
8) Sound Blaster K3+
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
10/09: There is a new K3+ firmware that has resolved the reported issue, it is under internal testing and we target to release by End Oct 2020.
11/09: The new firmware has been available in the Apple store since 27 Oct 2020. This case is closed.
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10/09: We are working on a solution, target to be available by early Nov.
11/09: The new firmware and SB Command will be available on our support site in Nov. 2020.
10) AE-5 LED Lighting Control Memory Leak – New!
11/09: We are still looking into this issue and target to have a solution in Dec. 2020.

submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]

what nintendo switch games support voice chat video

These are the Switch games that allow for voice chat via the Nintendo Switch online mobile app: Arms; Dragon Quest Builders 2; Mario Kart 8 Deluxe; Mario Tennis Aces; Marvel Ultimate Alliance 3: The Black Order; Mortal Kombat 11; Red Faction Guerrilla Re-Mars-tered; Saints Row: The Third; Skulls of the Shogun: Bone-A-Fide Edition; Splatoon 2; Stardew Valley Nintendo Switch online app: Use this for Nintendo games like Mario Kart, Super Smash Bros Ultimate, and Mario Tennis Aces. You install the app on your phone and chat with your friends. Directly on the Switch: Some third-party games including Fortnite and Overwatch don’t need a separate app. Many popular games support voice chat via the Nintendo Switch Online app, including: ARMS; DRAGON QUEST BUILDERS 2; Mario Kart 8 Deluxe; Mario Tennis Aces; MARVEL ULTIMATE ALLIANCE 3: The Black... Here’s the current list of games that natively support voice chat on the Switch: Fortnite; Smite; Paladins; DC Universe Online; Friday the 13th (no cross-platform chat) Dauntless; Killer Queen ... These are the Switch games that allow for voice chat via the Nintendo Switch online mobile app: Arms; Dragon Quest Builders 2; Mario Kart 8 Deluxe; Mario Tennis Aces; Marvel Ultimate Alliance 3: The Black Order; Mortal Kombat 11; Red Faction Guerrilla Re-Mars-tered; Saints Row: The Third; Skulls of the Shogun: Bone-A-Fide Edition; Splatoon 2; Stardew Valley Skulls of the Shogun: Bone-A-Fide Edition. Splatoon 2. Stardew Valley. Super Mario Party. Super Smash Bros. Ultimate. TT Isle of Man. Additionally, the entire Nintendo Entertainment System - Nintendo Switch Online game library supports voice chat using the Nintendo Switch Online app.

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what nintendo switch games support voice chat

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